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Shield Guild Tavern

A small scene I made in Unreal Engine 4 to practice lighting, composition, texturing and the general art workflow of Unreal Engine. I had switched recently from Unity to Unreal so this was great practice.

Feedback is welcome.

Rendered Scene

Rendered Scene

Scene without Post Processing or Lighting

Scene without Post Processing or Lighting

Ambient Occlusion

Ambient Occlusion

Base Meshes Low Poly

Base Meshes Low Poly

World Normal Map

World Normal Map

Normal Textures with Lighting Detail

Normal Textures with Lighting Detail

Random Close Up

Random Close Up

Random Close Up #2

Random Close Up #2